On the right is the relative numbering from the top, -1 being the top, and -4 here being the deepest. Notice the numbering - on the left is the position in the stack, 1 being the deepest. In this example, an integer has just been pushed onto the stack, and is at the top of the stack. Gideros Studio and your plugin exchange data through a stack.ĭata is pushed onto the stack, and popped off the stack. Lua provides a full C API interface, which allows communication between Gideros Studio and your plugin. Gideros Studio Lua - C++ bridge ērd party plugins Referring back to the architecture described in chapter 1.5, this chapter will deal with the top three layers. This means that your Gideros application can fully use Apple’s GameCenter. There is an example iOS plugin included with Gideros Studio for Game Kit. Using plugins written in the native language of the iOS or Android device, you can extend Gideros to use all the native features of the device. If you do submit them for inclusion then please try make the name of the plugin unique to avoid confusion with other similar plugins - eg don't call it UI, but rather give it a name like razorUI. You can test them as userplugins (click add plugin, then click user plugins to find where to add them) then possibly submit them using github to include in the distribution. You can run them by using the Lua 'require' command. These will be automatically added to a project that adds your plugin. The contents of the file should look like this:Īlso add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. Just create a folder based on the name of the plugin and add a file (also based on the plugin name) with the extension. If your plugin is 100% Lua code then you can easily make it into a plugin. 2.4.3 Dispatch events to Gideros Studio. 2.4.1 Call a Gideros Studio function from the plugin.2.4 Communication from the plugin to Gideros Studio.2.3.4 Example - Sort a Gideros Studio table array.
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